Bluetooth Headphone

Im looking for bluetooth headphone now. it must be able to pair with my i900, PS3, X360 and PC if possible. for the 3 device, i might need to get a bluetooth audio transmitter. cost? we’ll see.. anyway here’s some guide..

Bluetooth Headphones Buying Tips

Technology has made a live much easier and convenient over the years. For you who love music, can you imagine not being forced to stay in one place or carry a device around with you everywhere you go as you listen to your favorite song? That’s why many people are interesting in Bluetooth headphones.

Bluetooth headphones are one of the latest breakthroughs in the multimedia world. The wireless capabilities allowing listeners the freedom to move around without having to remain attached to the music source. Isn’t it great for listen to music without being tied by a cord to your music player? Even better, the sets can also connect to yourmobile phone, iPod, MP3 player, home stereo, television, CD/DVD player, computer or any other device supported by the stereo audio.

Before you run to your nearest electronic store or online seller, there are some feature and advantages of any bluetooth headphones you must consider. Pick some benefits that suites you and make sure to purchase thebluetooth headphones with those capabilities.

Bluetooth Headphones Compatibility

Before you do decide to buy bluetooth headphones, make sure they are compatible with your device. Read the product specifications carefully. Also, it is a good idea to read various reviews of a product, so that you know you are getting something that works well When possible, bring your devices to the store so you can test pairing bluetooth headphones you interested with your device to make sure they are compatible.

Bluetooth Headphones Sound Quality

Some people think because the bluetooth headphones are wireless they might not have the sound quality as good as wired sets. But they are wrong! We are now seeing that technology has a giant leap without leaving the wire-free experience behind. Make sure you pick bluetooth headphones which have an exceptional sound quality and can be compared to high-fidelity, digital CD quality. Some of them have high definition and noise-isolating/noise-cancellation technology, which excellent for use with your home theater systems where having high sound quality and shutting away outside noises.

Automatic Switch Capabilities of Bluetooth Headphones

Another amazing capability of bluetooth headphones is automatic switch between playing music and receiving incoming call from yourcell phone . They allow you to listen to your favorite songs uninterrupted, but when you get an incoming call, the bluetooth headphones automatically switch from the music to accept thephone call. When you’re finished with your call, they will automatically switch back and immediately resume the music that is waiting in the same spot on the song you were listening to.

To do that, the headphones must have built in microphone. They also must have the ability to pair to more then one devices at one time.

Bluetooth Headphones Ear Set

Some bluetooth headphones are in-the-ear, so they can give you even more freedom than the over-the-head styles. They come with ear tips in various shapes and sizes to make sure they fit correctly to your ears.

Bluetooth Headphones Control Set

Some bluetooth headphones have the option to adjust volume, skip songs, and fast-forward from the set, so you don’t have to reach your pocket to do it.

Bluetooth Headphones Talk Time

Some bluetooth headphones can operate up to 11 hours of talk time and 150 hours of standby time.

Bluetooth Headphones Price Ranges

Depending on brand and specification, bluetooth headphones offered in very different amounts ranging from $25 to $300.

Compliments and Bluetooth Headphones Companion

Some brand will give you some item as compliments when you purchase their bluetooth headphones, such as:

  • Travel charger
  • Earbud pads
  • iPod adapter
  • Leather case
  • Universal Bluetooth Transmitter

article from Gadgets and Mobile Tips.

Best Bluetooth Stereo Headphone

As phones are getting smarter, more cell phones are coming with stereo Bluetooth support. A good stereo Bluetooth headset will help you to stream stereo-quality audio from cell phone. Here is the list of The Best Stereo Bluetooth Headsets rated by pcworld and Rocking stereo Bluetooth headsets rated by cnet.


Best Stereo Bluetooth Headsets Rated by PCWorld

  • Sony Ericsson HBH-IS800
  • LG Electronics HBS-250
  • Motorola MotoRokr S9-HD for iPod Wireless Stereo Headphones
  • Altec Lansing BackBeat 906
  • Samsung SBH700

Best Stereo Bluetooth Headsets Rated by cnet

  • Jabra BT8030 Bluetooth headphones/speaker
  • LG HBS-250 stereo Bluetooth headset
  • Sony Ericsson HBH-IS800 Wireless Stereo Headphone
  • Plantronics Voyager 855 Bluetooth headset

article from thepicky. from the list above, i can consider HBH-IS800, S9, BT8030, Voyager 855 or Backbeat 906.
i would also consider B-Speech Calypso SP.
which is best? still under survey..

Triumphant Sir Alex still defies the final whistle

Triumphant Sir Alex still defies the final whistle

by Paul Hayward, The Observer, Sunday 17 May 2009

As Manchester United conquer again, their manager dreams of more trophies and glory

Sir Alex Ferguson, 67 and with his grandchildren around him, could have been forgiven for thinking of retirement. But as his players celebrated behind him after winning Manchester United‘s 11th league title under his managership, Ferguson was adamant: “I will carry on as long as my health allows me.”

His words will reverberate through football, not least in Liverpool. Ferguson has made it his life’s mission to blast the Liver bird off its perch. As United drew level with Liverpool yesterday by notching up an 18th league title, Ferguson reaffirmed his status as the most successful club manager in the history of the British game when the Premier League title stayed at Old Trafford for the third successive season. Ominously, he talked about the special moment when they get one more league title than Liverpool.

Parity was achieved with a nil-nil draw against Arsenal, another rival broken in recent years by United’s power. Ferguson, a working-class son of Glasgow, now has a chance to equal the former Liverpool manager Bob Paisley’s haul of three European Cup wins when United confront Barcelona in the Champions League final in Rome next week.

Paisley’s trio of European conquests from 1977 to 1981 is one of the few targets left for Ferguson, who won the illustrious prize in 1999 and 2008. Liverpool, meanwhile, will cling to the knowledge that they have captured five European Cups to United’s three. However, the total of 18 English championship wins has been a psychological barrier between the clubs since Liverpool virtually annexed the league in the 1970s and 1980s.

Within minutes of the latest championship win, Ferguson was shaking the hands of every player in the squad as they waited before collecting the trophy in front of more than 70,000 fans. And he was on the pitch with them as captain Gary Neville lifted the trophy and the fans sang “Glory, Glory Man United”.

Ferguson has won 21 major trophies since taking over at an under-achieving club with an infamous drinking culture in 1986. His dictatorial nature is in the tradition of great Scottish managers, but his eye for talent and insatiable appetite have lifted him above other legends: Sir Matt Busby, Bill Shankly, Paisley and Brian Clough, who won two European Cups with Nottingham Forest.

Eleven Premier League titles have fallen to Ferguson in an era of intense concentration of wealth at the elite end. United are no longer assailed by the likes of Forest, Ipswich Town or even Aston Villa, as Liverpool were before they won the most recent of their 18 championships in 1990. They have had to grapple with Arsène Wenger’s Arsenal, who have challenged their status as the repository of beautiful football; with Roman Abramovich’s wealth at Chelsea; and with a resurgent Liverpool. With Steven Gerrard and the Spaniard Fernando Torres inspiring a renaissance, Liverpool will be frantic to prevent United forging ahead next season with a 19th league crown.

Clough remains the romantic’s choice as number one managerial genius for turning a provincial English club into double European champions. Shankly is credited with laying the foundations for Liverpool’s self-perpetuating dominance before the Hillsborough disaster and the TV revolution prepared the ground for the rise of the Premier League, with its Hummer-driving one-man corporations and global celebrities.

Ferguson spans these eras. His is comfortably the most impressive of managerial resumés, eclipsing even Busby, whose faith in youth and an attacking ethos was revived by his fellow Scot. Ferguson’s earliest Premier League winning sides were modelled broadly on the Busby Babes, with David Beckham, Ryan Giggs and Paul Scholes assuming the roles of Bobby Charlton and Duncan Edwards. Ferguson’s European Cup win in 1999 matched Busby’s in 1968; his second, against Chelsea in Moscow last May, defused the charge that he was a better manager in England than in Europe.

The best reason for the neutral to applaud Ferguson is that United have remained true to their artistic manifesto. He has never wavered in his belief that United’s task is to find and cultivate creative talent, whether on the streets of Manchester (Giggs, Scholes), London (Beckham), in France (Eric Cantona) or in Portugal (Cristiano Ronaldo). Talent spotting is Ferguson’s primary skill. His second is a fierce and autocratic style.

“Don’t even think about letting this club down,” he once told his players before sending them out at Old Trafford. Intimidation is an obvious weapon. More subtle is his ability to persuade his players they are an outpost of nobility and excellence besieged by enemies.

These qualities are admired around the world. Victory in Rome might yet tempt him to walk away, but the United-Liverpool score is 18-18, which may be too tantalising for him to resist. Just one more?

A life in football

Sir Alex Ferguson, born 31 December 1941, Glasgow.

1957: Starts amateur playing career at 16 with Queen’s Park.

1964: Turns professional with Dunfermline Athletic.

1967: Joins Rangers for a record Scottish transfer fee of £65,000.

1969: Moves to Falkirk before finishing playing career with Ayr United.

1974: Appointed manager of St Mirren, winning the first division title in 1977.

1978: Moves to Aberdeen FC and European Cup Winners’ Cup glory in 1983.

1986: Moves to Manchester United. Goes on to make football history.

What his rivals say

Arsène Wenger (Arsenal manager):
“Nobody has done better. It is remarkable to have such a consistent motivation at that level – and deal with the stress and all the other ingredients.”

José Mourinho (Former Chelsea manager, now at Inter Milan):
“I call him boss because he is the manager’s boss. He’s the top manager in the country. Maybe when I become 60, the kids will call me the same.”

Rafael Benítez (Liverpool manager):
“Ferguson is killing referees.”

“When you talk about United you’re talking about a side spending big, big money on every player, every season. For me that is the main difference between the teams.”

such great achievment.. the greatest manager on earth.. Guardian.

Manchester United 0 – 0 Arsenal

Manchester United 0 – 0 Arsenal

Match Information

Stadium: Old Trafford, England
Attendance: 75,468
Match Time: 12:45 UK
Official(s): Mike Dean (Referee)

Match Stats

Manchester United

Arsenal

Shots (on Goal)

10(0)

14(4)

Fouls

14

18

Corner Kicks

2

6

Offsides

4

0

Time of Possession

39%

61%

Yellow Cards

0

5

Red Cards

0

0

Saves

4

0

Manchester United
No. NAME POS
1 Edwin van der Sar (G)
23 Jonathan Evans (CD-L)
15 Nemanja Vidic (CD-R)
3 Patrice Evra (LB)
22 John O’Shea (RB)
16 Michael Carrick (CM)
11 Ryan Giggs (LM)
24 Darren Fletcher (RM)
10 Wayne Rooney (ST)
32 Carlos Tevez (LF)
7 Cristiano Ronaldo (RF)
Manchester United Substitutes
No. NAME POS
18 Paul Scholes (SUB)
2 Gary Neville (SUB)
9 Dimitar Berbatov (SUB)
29 Tomasz Kuszczak (SUB)
13 Ji-Sung Park (SUB)
21 Rafael (SUB)
8 Anderson (SUB)
Arsenal
No. NAME POS
21 Lukasz Fabianski (G)
17 Alexandre Song Billong (CD-L)
5 Kolo Toure (CD-R)
40 Kieran Gibbs (LB)
3 Bacary Sagna (RB)
15 Denilson (CM-L)
2 Abou Diaby (CM-R)
4 Cesc Fábregas (AM)
23 Andrei Arshavin (LM)
8 Samir Nasri (RM)
11 Robin Van Persie (ST)
Arsenal Substitutes
No. NAME POS
18 Mikael Silvestre (SUB)
27 Emmanuel Eboue (SUB)
14 Theo Walcott (SUB)
26 Nicklas Bendtner (SUB)
12 Carlos Vela (SUB)
24 Vito Mannone (SUB)
16 Aaron Ramsey (SUB)
Manchester United Substitutions
Ji-Sung Park for Carlos Tevez (67)
Anderson for Wayne Rooney (90)

Arsenal Substitutions
Theo Walcott for Andrei Arshavin (69)
Nicklas Bendtner for Samir Nasri (69)
Emmanuel Eboue for Kieran Gibbs (77)
Manchester United Yellow Cards
Name Min
No Yellow Cards
Arsenal Yellow Cards
Name Min
Robin Van Persie (33)
Andrei Arshavin (45)
Cesc Fábregas (46)
Samir Nasri (50)
Alexandre Song Billong (78)

here’s the match summary between Manchester United and Arsenal. MU just needed a draw to confirm their title for season 2008/2009. and so they played to a draw. despite the gunners played a better game, the devils won the league at the end of the game.
congratulations Red Devils. stats from Soccernet.

Ferrari will not enter formula one if these rules stay, says Piero Ferrari

Piero Ferrari

Piero Ferrari, son of the Ferrari founder Enzo, says his father would not have tolerated the proposed budget cap and technical limitations. Photograph: Damien Meyer/AFP/Getty Images

Piero Ferrari carries the loudest surname in motor sport but is one of its quietest figures. Today, however, in the wake of the Scuderia Ferrari’s announcement that they are prepared to leave formula one rather than tolerate Max Mosley’s imposition of a budget cap and a new set of technical rules in time for the 2010 season, the sole surviving son of the company’s founder emerged to emphasise that the declaration is not a bluff.

“This is not a war of press releases,” Ferrari told the Guardian on the phone from the company’s headquarters in Maranello. “This is a statement from a board of directors who have a great deal of experience.”

Piero Ferrari, who turns 64 next week, was brought into the company by his father in 1965 and remains on its board. Although he seldom attends races, he lives in his father’s old house in Modena and retains ownership of 10% of the company’s shares, the majority of which are held by Fiat. He was present on ­Tuesday when Ferrari’s 14 directors took the decision to end their 60-year involvement in grand prix racing if Mosley refuses to amend regulations that will impose a budget cap of $40m (£26m), along with ­technical limitations on teams who refuse to observe it.

“Our first objection is to the budget cap, which we don’t believe it’s possible to control,” he said. “The second is that it is wrong that a team accepting the budget cap has more freedom and different technical regulations. If we are on the starting line of a grand prix, we have to stay within the same regulations, the same technical specifications.

“It’s like soccer. In Italy we have ­Internazionale, who are winning, and they spend huge amounts of money for the best players. But in Serie A you also have a team like Catania, who have no money. So do you say to Catania, ‘You can play with 12 players,’ and to Inter, ‘You must play with nine’? It wouldn’t be fair. But this is what the new formula one rules are like. They’re not acceptable at all. ­Everybody on the grid has to start with the same rules, otherwise there’s no ­competition and it’s somebody else ­deciding who’s going to win.”

Ferrari’s president, Luca Di Montezemolo, is also the chairman of the Formula One Teams Association, whose members have been working on cost-­cutting proposals and were shocked when Mosley announced the new proposals after a meeting of the FIA’s world motor sport council two weeks ago. Toyota and Red Bull indicated their disapproval before Ferrari made their voice heard, and ­today Renault condemned the two-tier regulations. According to Piero Ferrari, Mercedes and BMW have also indicated their solidarity.

“This is not because we want to spend money,” he said. “We want to save money. All the constructors are keen on reducing the formula one expenses. But you can reduce the expenditure without having a budget cap. And it’s not enforceable, anyway. It’s difficult enough to enforce the technical rules, as was proved recently by the business of the diffuser. So how can you enforce or control a budget cap?

“A better way is by controlling the expenses on the technical side. We are doing it on engines, and it will be done next year on the gearbox. We can even introduce limits on material costs – carbon fibre, maybe. I have good friends racing in Nascar in the United States. They control the costs – the number of ­mechanics, for instance – and the teams are racing with the same rules for everybody. We could do something like that.”

Mosley, he claimed, had ignored not just the formula one commission, which is supposed to have a say in such matters, but the existing rules on technical stability. “He forgot any way of consulting what you might say are the actors of the show. I know that the economy is a problem for the world, but this kind of attitude and changing rules in this way is not going to save the economy.”

Ferrari believes that the company, which employs 3,000 people in its ­ever-expanding factory at Maranello and sells around 4,000 of its exotic road cars around the world each year, could continue to exist without formula one and would switch to racing in other categories.

“Why not? I strongly believe that if you look at the past of Ferrari, today’s image is born from victories in the 24 Hours of Le Mans and sports and GT racing. Racing is in the DNA of Ferrari.

“My father started the business making and selling racing cars. We cannot forget our beginnings, and the passion of my father is still in the company. ­Everybody in the company loves racing, but we want racing with clear rules and starting from the same point. The same rules for everybody.”

Asked if Mosley was the right person to be telling the formula one teams what to do, he replied: “Please don’t make me answer that. I’ve known Max since the 1970s and I don’t want to say anything about that. I know that the decision ­coming out from the world council is not correct for us and we will fight against it. And we are not joking. We are talking ­seriously because really and truly Ferrari will not be in the next championship if they stay with these rules.”

And, given the similar attitudes of the other major manufacturers, he would not rule out the revival of plans to mount a breakaway series to challenge the FIA’s formula one at the pinnacle of world motor sport. “We cannot say as of now,” he said. “The situation is developing very fast. Now we say the ball is in the field of Max. We will see.”

What he is sure of is that his father would share his views. “He was a strong person, always fighting to make a deal, and he would never accept what Max is trying to do now, imposing new rules.”

Back in 1986 Enzo Ferrari reacted to a similar disagreement with the ­governing body by threatening to leave formula one and compete in the Indianapolis 500 instead. “I flew to America to sign a ­contract,” Piero Ferrari said. “My father even built a car for the race. You can see it today. It’s in our museum.” It never turned a wheel because, as usual, old Enzo got his way. “He wasn’t bluffing,” his son said. “He was serious. And so are we.”

he’s serious.. Ferrari out of F1? where’s the fun then… article from Guardian.

“FIFA 09 Be A Pro: Seasons” Players Guide

Introduction

Be A Pro: Seasons is all about growing your player into an International Legend. Just like Be A Pro Match from the Kick-off menu, you’ll be in control of your player during games. With Be A Pro: Seasons, you’ll take your player through 4 seasons as you work to go from the Reserve Squad to the pinnacle of Club Play…becoming a Club Legend.

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At the end of your 4th season, you’ll take on the International Cup as you try to lead your country to the title and become an International Legend.

Selecting a Team

Be A Pro: Seasons begins with team selection. You’ll choose your league and then dive into the game. There are a couple of things that you will want to keep in mind when selecting your team. If you go the Create a Pro route, you will only have a minimally skilled player to start with. You can’t expect to crack the starting line up at AC Milan right out of the gate.

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Instead, you will have to bide your time on the reserve squad, improve your player, and then make the starting XI. Another route you can take is to go to a smaller Club like Barnsley in the Coca-Cola Championship, or jump on an MLS squad. You’ll have a better chance of making the first team, and you can always transfer after your first season to a bigger club.

You might also want to take a look at the Custom Tactics (before you get into Be A Pro mode) for your team before you make your choice.  If you want to play a fast, wide-open style of play, then a Mexican squad like Club America will not be your best choice. While you won’t be able to change these tactics until you become Captain of the squad, your teammates will play according to the default Custom Tactic for their team.  Please keep this in mind when making your selection.

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If you don’t want to go through the process of creating a player and growing his skills, you can always pick a current Pro and take over from where he is currently.

Create A Pro

By far the most rewarding way to play Be A Pro: Seasons is to create your own player from scratch. You can make him exactly the way you want, and then have the satisfaction of watching him progress from the bench to Legend status. There are four stages to the Create A Pro process. We’ll detail each one below.

Player Info

In this section you’ll fill out the basic information about your player. Most of it is pretty self explanatory, but there are a couple of items that you will want to be aware of as you make your new pro.

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The Commentary Name is the name that your player will be referred to by the in-game announcers. If hearing your name called out correctly during games is important to you, you’ll want to pick a name off this list to use as your Surname.

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Picking your Nation is obviously very important when it comes to the International Cup at the end of the game. While picking a smaller football nation will enable you to make the team more quickly, come Cup time, you’ll be hampered by the talent (or lack thereof) around you.

It’s better to go with one of the big footballing nations so that you have a better chance of victory when the big prize is on the line. Be sure to choose a national team that is featured in the game. Otherwise you won’t be able to play in the International Cup.

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You’ll also determine your position and role from this screen. Possibilities include:

Forward – Striker, Left Striker, Left Wing, Right Forward, Center Forward, Left Forward, Right Wing, Right Striker

Midfielder – Right Defensive Mid, Center Defensive Mid, Left Defensive Mid, Right Mid, Right Center Mid, Center Mid, Left Center Mid, Left Mid, Right Attacking Mid, Center Attacking Mid, Left Attacking Mid

Defender – Sweeper, Right Wing Back, Right Back, Right Center Back, Center Back, Left Center Back, Left Back, Left Wing Back

Be sure to pay attention to your favoured foot selection as well. When you get in close to the net, you’ll want to blast it with your best foot unless you have a high Weak Foot rating.

Appearance

In this stage of player creation, you decide how your player is going to look. In addition to all of the cosmetic options at your disposal, there are a couple of key choices that do affect game play.

Pay attention to the Height and Weight attributes. Taller players will be able to win more headers, while heavier players will be stronger in challenges. You can go as small at 4’11” and as tall as 6’9”. As far as weight goes, you can be a 110-pound weakling, or a 242-pound beast.

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You hairstyle will be one of the most noticeable aspects of your player during game play, so take a couple of minutes to get your “do” just right. There are numerous choices that you can make. Everything from being bald, to having a big blue Afro is possible.

Player Style

Once you have defined how you player is going to look, it’s time to gear up to hit the pitch. You can set up whether your player wears ankle tape, tucks in his shirt (or leaves it untucked), goes with long sleeves, wears gloves, or sports a sweat band.

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Of course the most critical selection for football fans is which boots your player is going to wear. Create A Pro gives you a pile of choices. We’ve included a list below:

  • Adidas F50 Tunit – Black, Red, Yellow, Blue, Green, Silver, White
  • Adidas Predator ® – Black/Red, Blue, Red, White/Black, Black/Silver, Black, Flame, White, Beckham Away
  • Adidas Adipure – Black, Blue, Silver, White/Black, Navy, White
  • Diadora Maximus RTX
  • Diadora Brazil Alexler RTX 14
  • Nike Mercurial Vapor IV
  • Nike Ronaldinho Dois
  • Nike Total90 Laser II
  • Nike Air Legend II
  • Lotto Zhero Gravity Due
  • Reebok Sprintfit KFS – White/Red, Black
  • Reebok Sprintfit Lite – Silver/Black, Red
  • Umbro SX-Valor
  • Umbro Speciali – Black, White
  • Puma King – White
  • Puma V1.09 – Black/Blue, Black/Yellow
  • Puma V Konstrukt – Black
  • Hummel 6.4 PIO FGX
  • Mitre Revolve Pro
  • Numerous EA SPORTS branded boots

Attributes

This section is key to player creation. It is here that you will define your player’s abilities and how their skills can be put to use on the field. Attribute ratings points must be purchased using Exp. Points. You’ll have 10,000 to begin with.

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Attributes are broken down as follows:

Attacking

  • Crossing
  • Finishing
  • Heading Acc.
  • Short Pass
  • Volleys
  • Weak Foot

Defending

  • Marking
  • Stand Tackle
  • Slide Tackle

Skill

  • Dribbling
  • Curve
  • FK Acc.
  • Long Pass
  • Ball Control

Power

  • Shot Power
  • Jumping
  • Stamina
  • Strength
  • Long Shots

Movement

  • Acceleration
  • Sprint Speed
  • Agility
  • Reactions
  • Balance

Mentality

  • Aggression
  • Tact. Awareness
  • Positioning
  • Vision
  • Penalties
  • Consistency

Goalkeeper – don’t worry with this category, as you won’t play in the net in this mode)

Some attributes will already be raised or lowered a bit (with 50 as the baseline) depending on which position you chose at the Player Info stage. However, your player is pretty much a blank slate at this point and it is up to you to dictate how he begins his career.

Don’t just overload your skill components as physical characteristics like Sprint Speed, Agility & Acceleration have definite application to the game play. Nothing is more frustrating that playing with a man that is just too slow to get to the ball. On the other hand, having a speed burner that can’t dribble is equally frustrating. You’ll want to go for a balance here.

There are certain skill attributes that are key for each position. Focusing on these will help your player develop at a quicker pace and achieve a higher overall rating. We’ve broken down the key attributes for each position below:

CB – Marking, Standing Tackle

SW – Positioning, Marking, Standing Tackle

RB/LB – Marking, Standing Tackle

RWB/LWB – Marking, Standing Tackle

CDM – Positioning, Ball Control, Short Passing, Marking, Standing Tackle

CM – Short Passing, Long Passing

CAM – Ball Control, Dribbling, Short Passing

RM/LM – Ball Control, Crossing, Dribbling, Short Passing

RW/LW – Acceleration, Crossing, Dribbling

CF – Ball Control, Dribbling, Finishing

RF/LF – Dribbling, Finishing

ST – Acceleration, Finishing, Heading Acc., Shot Power

Increasing these attributes will give you more “bang for your buck.” With that said, don’t under develop your Movement attributes. You’ll need a mix of speed, acceleration and agility to be successful at any position.

Defenders should be strong so they can knock players off the ball. Ball handlers need agility so that they can pull off some of the special skill moves. Your target forwards need jumping ability so they can go up over the defense to head the ball into the back of the next. Use common sense and increase attributes that will help your player play the way you want him to. You’ll be able to see tangible results once you take it to the pitch.

Season Objectives (Club/National)

Once you have either created or selected your player, you will be taken to the Season Objectives screen. You will be playing 4 years with Be A Pro: Seasons. Each year you will have a new set of objectives for both your Club and National teams. These objectives will be different based on the level of your player, and your position.

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As a starter on the First Team, you’ll see objectives like “Finish in the top 3.” As a striker you might be asked to “Score 20 goals” or “Take 45 shots”. Typically you will also have an objective like “Achieve a final rating of 6.0.”

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In the beginning of your career, you’ll have National objectives like “Win 1 National game.” As you advance and become a National Squad Member you’ll be asked to win multiple games or score a certain number of goals in International Friendlies. Achieving Season Objectives will help you gain large amounts of Experience Points. You can earn up to 3,000 points by completing all of your objectives during the season. This can go a long way towards improving your player’s skills and abilities. The hardest objectives occur in the 4th season.

Central Hub

The Central Hub is the main screen you will use once you enter into Be A Pro: Seasons. At the top of the screen you will see which league you are in, what your team status is (First Team/Reserve), the season number, and which Match Day you are presently on. The Barclays Premier League has 38 Match Days just to give you an idea of the length of a typical season.

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Below this you’ll see the option to Play Match, Sim Match or go into Multiplayer mode. Simming can be a quick way to speed through your season, but you give up valuable experience points by doing this. Your simmed player will never achieve as many points as you will by playing. In addition, you won’t be eligible for any Match Objective bonuses (more on this in a bit).

So in short, play your games!!’’

You can access the Menu as well if you need to review your Season Objectives, get a Career Summary, Improve Your Player or access Team Management.

On the right side of the screen you will see your current reputation. This will rise and fall depending on how well you are playing. You’ll see your Overall Rating, your current rating for the current season and the number of available experience points you have to improve your pro.

Current Levels gives you an idea of where you are on your progression to be a Legend.

Levels

Before we dive into a game, let’s take a minute to go over the different levels and what they mean.
Club:

  • Reserve – you are a member of the reserve team
  • Reserve Captain – you have a 20% chance of being called up in the first team.
  • 1st Team Choice – you have a 50% chance of being called up in the first team
  • Squad Member – you are part of the starting XI for the first team.
  • Fan Favourite – the fans love you
  • Captain – you are first team Captain and have access to team management for the first team
  • Legend – the ultimate goal. You are the stuff of Legend! You will need to stay with the same club and win multiple leagues.

National:

  • Unnoticed- your country’s football federation has no idea who you are
  • Followed Up – you’ve attracted the attention of your Nation’s coaches and might get a reserve game
  • Occasional – you will get some first team call ups
  • Squad Member – you are entrenched as a starter for the first team
  • Key Player – your role as a top player has been recognized
  • Captain – you are first team Captain and have access to team management
  • Legend – you took your country to the Cup and will be remembered forever!

Match Objectives

Before each match begins, you will be presented with a series of objectives for that match. Accomplish them and you will get an Experience Point bonus. More Experience Points equals better ratings for your player, so pay attention!

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In the beginning, your objectives will be pretty simple with demands “Take 2 shots”, “Win the Game”, “Get a Match Rating of 6.5.” As you improve (and depending on your position), the tasks will get tougher. You’ll see objectives like “Score a hat trick”, “Win by 5 Goals” or “Get a Match Rating of 10.0.” These objectives will stretch your abilities, but the bonuses are greater as well.

Pro Performance

At halftime and at the end of the match, you will be presented with your Pro Performance. This will provide you with your match rating as well as give you stats like Goals, Shots on Target, Passes Completed, Dribbles Completed and Tackles Won.

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You’ll also be able to see your Experience Points Earned. This is the magic number, as it will enable you to take your player’s to the next level.

Newspapers

After each game, you will see a Newspaper headline letting you know what the media, coaches and fan base think of the game. You’ll get hints as to where you are on your Level progress and how that match affected your Club’s progress.

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Newspapers will let you know when you have been named Captain, attracted the attention of the National Team or if you just played a real stinker of a game.

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If you are injured in game, you may be forced to miss time in the next game or beyond. Keep an eye out for a Newspaper headline telling you how long you will be out of the game.

Growing Your Skills

Besides playing the actual games, you will spend most of your Be A Pro: Seasons time at the Player Improvement screen. This is where you put the Experience Points you have gained to use to improve your player. You can make changes after every game, or wait for your points to build up and then make major changes all at one time.

If you are simming games, you’ll need to wait several games so you’ll have enough points to make a difference in your ratings. If you are playing and having success, then you’ll have more points to work with and can make adjustments more often.

The Player Improvement screen looks much like the Categories screen in Create A Pro. There are, however, a couple of different columns that you will want to pay attention to.

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Rank – this shows your ranking in a particular category or attribute when compared to the rest of the team. 1/35 means you have the highest rating on the squad for that category/attribute

SATR – this is your rating at the start of the season for that category/attribute

SG – this shows how many rating points you have gained during the current season

Current – this is your current rating for the category/attribute

You will want to focus the majority of your attention on increasing your ratings for your position’s key attributes. They you can begin filling in other skills around them. Always spend some of your points to work on your Movement & Power ratings, as they will have a strong affect on your ability to get to the ball and deal with your opponents.

Mentality isn’t as important unless you are simming games. If you aren’t simming, save these for last as you control how you move your player and when you choose to make challenges.

See where you are struggling in games, and make adjustments accordingly.

Here are a couple of situations to be mindful of:

  • If you are last to every ball, then your player needs more Sprint Speed
  • If you have trouble exploding from a dead stop, increase Acceleration
  • If you are constantly being knocked down, increase Strength and Balance
  • If you consistently miss from in close, increase Finishing
  • If you struggle winning crosses, increase Jumping and Strength
  • If you can’t hit the net with your opposite foot, increase Weak Foot
  • If you rarely ever can tackle the ball away, increase Standing Tackle
  • If you struggle making quick dribble turns, increase Dribbling
  • If your player gets tired quickly, increase Stamina

You are in control of your Pro’s development. Shape him to the way you have always dreamed of playing! If you aren’t sure what to do, take a look at the ratings for a player that plays the way you would like to. You’ll be able to see their ratings, and will know which direction to focus your efforts on.

In Game Control

For tips and strategies about how to play matches in Be A Pro mode, please read the “How to Be A Pro” section of this guide. This section details how to actually play each position as well as what the onscreen indicators mean in Be A Pro mode.

There are a couple of items specific to Be A Pro: Seasons that you need to know.

Request Sub

If you player is too tired or injured to be effective, you can call for a sub. You’ll be taken out of the game, but you will receive a ratings hit. Tried to avoid doing this unless your Pro is just too out of gas to do anything. You are better off toughing it out and maximizing your rating.

Team Management

Unless you are the Captain of the team, you do not have access to the Team Management screen. You can change in game tactics, but not lineups, substitutions or formations.

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As Caption, however, you have full control. Experiment with moving your player around a bit. You may find that he is actually more highly rated at a different spot than the position you set up at the beginning.

End of Season

At season’s end you will review your Season Objectives to see how your Pro stacked up. If you did a good job, you can expect to reap major Experience Points.

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You’ll get a season recap with a Final League table for your Club. Hopefully you were able to lead them to victory.

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If your players won a league scoring title, you will see a Newspaper headline for that as well.

Now comes decision time. Do you stay with your current Club, or make a move to greener pastures? From the Transfer Offers screen you’ll be able to see the teams that are interested in you as well as the Level/Position you would be at that Club. You might be able to jump to a new squad and take over as Captain right away.

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If you are on a bad team, now is the time to make your move and try to win the league. Win enough titles for your Club you will go down as a Legend.

International Cup

At the end of your fourth season, your Nation will take part in the International Cup. You will be placed in a group stage with three other teams. All four teams will play each other with the winner advancing to the knock out stages. As in normal league play, you’ll receive 3 points for a win, and 1 point for a draw. Ties will be broken with goal differential.

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You’ll have to be at your best to make it through the knockout stages to the finals of the International Cup. Win it all and you will become an International Legend!

Career Summary

At the end of you’re the International Cup, you will be able to see your career summary.

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The number of goals you scored, your appearances, overall rating, avg. match rating, reputation and club level will be visible for each season. Did you make it? Can you become the next Legend?


currently playing FIFA2009 on my X360. i’ve tried few games with be a pro mode. currently playing for manchester united. but i would like to play with a lower club or maybe from other league before jumping to my favourite club. this guide helps me understand better.. thanx rainmaker for the guide.

syafeerul: Games Suggestion

my next buy.. games for PS3 and X360.

haven’t bought a game for both for quite sometime already.
for my PS3, im stucked with my prostreet. stuck with R6: Vegas. completed once Assassin’s Creed and in process to complete 2nd time with all flags collected and templars killed. im still confused what to buy next. here’s my confused list:

  • GT5 Prologue – it’s 1080p native. would love to have another racing game as my prostreet wasn’t up to my expectation. and i’ve been waiting for GT5 for so long and still the game has yet to come out.
  • PES 2009 or WE11 or FIFA2009 – its a football game. i’ve always love this type of game. but PES have failed badly after 2007. my last PES was PES6 which i played on PC and it was still one of the best footie game till now. i dunno much of PES2009. screen shot looks good. but not sure about the gameplay. FIFA seems to be a better bet. but i already have FIFA 2009 on X360. but can’t play online since im only on Silver Member. don’t think i’d move into Gold Member any soon. and if i wait, by Q3 2009, PES2010 and FIFA 2010 will come out and the game is rumored to be a lot better than 2009’s. confused.
  • NBA 2009 – 1080p native. i played basketball in real life. but i have not played any basketball game since 2007. this nba live 2009 looks good. but not sure whether i would fully utilised it or not. wait? not sure..
  • other games in consideration are mostly either for online purposes or it’s native 1080p support. other than that i won’t consider. at the moment im not into fps games as playing fps on PS3 really sucks. i don’t know how to play with it. i sucked at this. so not considering any fps games for now.

on X360 is a different story. game is much cheaper allowing me room to consider a lot more games. only holding point is that im on Silver account. can’t play online.i’ve completed NFS: Undercover. much better game compared to Prostreet. RA3 is almost complete. FIFA 2009 just started. and here’s my confused list for X360:

  • UFC looks good. but lacking the chance to play online is something i had to re-consider.
  • GTA4 is a maybe for X360.
  • looking for either fighting game, racing game or maybe some good rpg game for X360. open to suggestion. guess im not that confused as with PS3 games.

when will i buy this? lets give myself at least end of this month.

Unhappy Tevez says ‘goodbye’ to United

Argentina forward Carlos Tevez admitted he expects to leave Manchester United in the summer.

The on-loan 25-year-old feels he has not been treated as ”one of the family” at Old Trafford and claims the club have made no attempt to sign him long term – but insisted he wants to stay in England. He told the News of the World: ”I am very sad about this but I guess what I’m saying is goodbye.

”I don’t think I will be a Manchester United player next season. I have done everything I possibly can but they have never made me an offer or given me a contract so I have to leave.

”I think I will be at another club next season. I have not been treated as a member of the family. I do not feel wanted. I feel bad over my situation, I do, but it’s very, very difficult to stay any longer.

”The fans treat me like family but United have not signed me so they do not respect me as a footballer.”

Tevez feels his form has been good this season but has been frustrated at not being considered a first-team regular by Sir Alex Ferguson. ”Things have changed dramatically this season,” he said. ”I was dropped – yet I didn’t perform badly. Sir Alex never gave me an explanation but I never asked him for one because it is not in my character.

”I accepted it but maybe Sir Alex didn’t feel the same way about me. Maybe he didn’t have confidence in me any more.”

Tevez stressed he was settled in England and would have no qualms about joining one of United’s big rivals. He said: ”It’s not true my family are unhappy in England. It’s not true I want to leave England for Spain. My four-year-old daughter Florencia is learning English and my wife is very happy living in England.

”We want to stay. I want to play in England because it is the best League in the world and it suits my style.

”Any club I join, whether it be Arsenal, Chelsea, Manchester City, Liverpool or Everton, will be a rival of Manchester United. I would like to thank the United fans for their support. They will always have a special place in my heart.

”If I was a United fan I wouldn’t want to see their player in any other shirt but I think they will accept I’ve done everything I can.”


by the time i read this, there’s already 277 comments on that page. a mix of opinions. mostly are comparing him to 37mil berbatov. as for me, i believe that he’s one of the best forward in Man United now. he makes a good partner to rooney. i used to think that tevez-rooney would be a bad combination as both are of the same type – runners. but so far they’ve proved differently. presence of berbatov whom i expected to be a better partner to rooney was totally off.

losing him could be a big loss to the squad. its the combination that really matters. we can have 11 star players and achieve nothing. or we can have 11 team-players that can achieve almost everything. i always believe that Man United is not a team of individual stars. it’s a team. combination of 11 players on the field. but as a professional he should have known this better. leaving Man United might be a big loss to him as well. tevez is not a star on his own. his superb combination with rooney ronaldo giggs scholes and others makes him a great player.

but this all comes to the asking price by kia joorabchian which is too much. should he lowered the price, fergie won’t think twice i guess.but to buy or not to buy tevez is up to fergie. he’s the boss. and i stood by his decision whatever that is. article from soccernet.

How an Intern Stole NASA’s Moon Rocks

warn u that this article is long.. but its an interesting read.. from Gizmodo.

In 2002, rogue NASA interns stole millions of dollars in moon rocks. This is the untold story of how they did it.

Building 31 North’s white halls are empty, because it is the middle of the night. NASA interns Thad Roberts and Tiffany duck inside a bathroom, and tear off their clothing. Then they change into the contents of their duffel bags—2mm thick neoprene bodysuits. Like in a bad movie, the suits will help Thad and Tiffany avoid heat sensors armed to feel out threatening climate changes inside a vault. The adrenaline, their attraction, the smell of rubber suits and the fear of failure is almost overwhelming. After pulling on the thermally shielded gear, Tiffany and Thad step back into the corridor, moving toward the turnstile lock that guards their target: NASA’s prized stash of moon rocks.

********

Building 31 North, which sits on the grounds of Houston’s Johnson Space Center, is where NASA keeps all 600 pounds of the moon rocks it has secured. They are the sole property of the government, collected over six lunar missions and protected with the dramatic intensity of national treasures. Building 31 North is one of the few buildings on earth constructed under Class 100 standards—it is a structure that can withstand 1000 years of water submersion, among other durability metrics that should not be tested this side of Armageddon.

Breaking into it is designed to be impossible for normal people. But not harder than building a shuttle, or figuring out how to put a rover on Mars. The agency hires people with the ability to find solutions for intimidatingly large problems exactly like this one. In this regard, Roberts was your typical NASA intern. The 25-year-old was pursuing multiple degrees in Physics, Geology and Anthropology. But while Thad was school smart, he also has an almost unquencheable adrenaline-seeking side, and was consumed with a strange Excel spreadsheet of personal goals that read like he was trying to prove himself to Evel Knievel and a rocket scientist at the same time: Experience zero gravity, check; experience severe dehydration, check; find dinosaur tracks, no problem. The list was long, and as he checked off one after another, maybe Thad’s ego began to believe anything was possible.

But Thad wasn’t in this alone. He was on his way to a divorce fueled by an affair he was having with fellow intern Tiffany Fowler. Tiffany was equally dynamic—a firecracker and former cheerleader who spoke French in bed and conducted stem cell research on NASA’s behalf. Thad wanted her, so when Tiffany begged to hear his idea to liberate the moon rocks, he told her. And when she wanted to follow through with the plan, the romantic and exciting thing was to start hatching a plan as if it were yet another science problem at work. One that would could make them very rich, or ruin their lives.

Soon one more curious co-op, the 19-year-old Shae Saur, had joined in on the heist. After months of preparation, they found themselves embarking on their unauthorized mission, driving for Building 31 North after dark with intel on every security device—and plans to get around them.

********

When it comes to Thad’s story, it is worth noting several things. I was not allowed to quote him directly from my interviews, and the others involved in the crime declined to verify his facts. This is his story as he told it to me. And in the time since, he’s written a novel about the heist, which was “based on truth, but it’s embellished.” So, take the tale for what it’s worth.

The Space Center had been under 24-hour supervision since the 9/11 attacks, but the guards planted at each entryway are not in the habit of stopping NASA’s carefully selected interns—who are always working—from entering after hours.

The guard said, “You get a new car?”

Thad replied, “No, sir. Borrowed it to help a friend move.”

So with a wave of a hand, Shae, Tiffany and Thad were granted access. Thad guided the Jeep Cherokee on the short journey past Rocket Park—an open sky cemetery of former rockets and spacecraft—then parked near the entryway of Building 31.

Once they were in range, the three set about linking and looping the cameras inside Building 31, a system that they had previously taped between shifts of employees responsible for watching the cameras. It is unknown how Thad and company received the intel required to do such a thing, even if the idea itself is straight out of a heist flick. But Shae stayed in the car to monitor the rewired cameras, to warn Tiffany and Thad if anything went wrong. While they prepped, they watched for the presence of fellow late night co-workers, but Thad timed their arrival well and they are alone. So far so good. Thad and Tiffany crawled out of the Jeep, grabbed their duffel bags, and headed for the entryway. Getting inside the front door was easy—a former coworker had simply emailed Thad the code that would allow them access. Inside jobs are often like this, but NASA doesn’t make it easy to steal moon rocks—the puzzle was only starting to get complicated.

Inside the building, an unassuming university-like structure formed by blocks and filled with sterile white walls, Thad and Tiffany walked down well-lit hallways. The milky corridors, warmed by picture shrines to missions past, form the passageway between the offices of full time NASA employees, as well as the route to the inner sanctum of Building 31 North. They stopped to prepare.

In the bathroom, when Thad and Tiffany put on their wetsuits, they also stopped to check their breathing apparatus. The moon rocks were in a chamber devoid of oxygen in order to keep the rocks from rotting by oxidation. They would have 15 minutes of air supplied from their tanks once they entered the nitrogen-filled chamber, past the airlock.

If the interior of Building 31 can be described as white, then the interior of Building 31 North can be described as bleached—immaculate and bloodless in a wash of round-the-clock sterility. During the day, the single lab inside the pearly building buzzes with the movement of white jackets occupied by some of the biggest brains in the world. But at night, once the scientists have passed through the clean room that guards their entries and exits, the lab is nothing but white surfaces, cold metal, glass panels and the unearthly presence of nitrogen tanks. Thad and Tiffany’s path took them straight through clean room and across the empty laboratory, leaving them at the edge of a short hall that dead-ended at the door to the vault.

Breaking into the actual vault required a complex series of codes, some of which were cracked using a dusting of calcite, fluorite and gypsum powder. The mix of the three glows under blacklight, and by paying careful attention to the absorption of the powder it is possible to tell which finger came down first and so forth. It doesn’t quite make sense that Thad could use this trick to figure out the exact sequence for all the codes, based off such rudimentary information. But once Thad had eventually thrown his whole weight against the vault door, the two were inside.

The vault itself was much like the laboratory, a big room in which core samples and moon rocks are encased in glass and metal, numbered by mission. But they hadn’t the time to admire their surroundings. To stay on track—or more importantly, to stay alive—Thad and Tiffany had only 3 minutes to crack the safe, or they wouldn’t have enough air to get back outside.

As the seconds crept onward, Thad continued to struggle with the code, so he quickly moved to plan B, which involved unbolting the heavy safe from the ground, loading it on to a small dolly and carting it back out to the car. It wasn’t easy, but within the remaining time allotted to them, the two managed to slip out of the vault, through the laboratory, down the hallways, past the rooms, through the doors and out of the grounds undetected—all while dragging over a quarter ton of rocks and metal. No small feat, and I’m unsure of how, even on a dolly, a man and a woman could have moved it all.

NASA didn’t realize the safe was gone for two days. A list of suspects was slowly put together. There were no clues left behind—not a fingerprint, a piece of hair, nothing—so the resulting set of names (which was void of that of the actual culprits) looked more like a compiled NASA shitlist than anything else.

The samples they took were from every Apollo mission, ever. Sometime between the heist and its resolution, Tiffany and Thad arranged the moon rocks on a bed—and had sex amongst them.

********

Typically, the life of NASA terrestrial moon rocks is dull. After reams of paperwork get approved, a small fragment of the rock makes its way out of this building and into the hands of a researcher, who for a period of time can coax the moon to give up its secrets. However, when the researcher’s time is up, the rock must be returned to the safekeeping of its disaster-proof home, but now permanently compromised by the prods and chemical dousings that so rarely result in something worth talking about.

By this point, the rock is considered too tainted for further use, but is subjected nonetheless to the same eager security as the rest of the contents of 31 North. The rocks, never to be touched again, go in the safe that Thad stole, which is kept inside the same vault where the untested moon rocks rest behind glass panels in a heavily monitored, oxygen-free climate to simulate the moon.

It is worth noting that at any point in the vault, Thad or Tiffany could have used glasscutters to get to the untouched moon rocks behind a panel, but stole the much more difficult to carry safe instead. Why?

There is significant frustration among NASA employees regarding the tested rocks. Tainted as they may be, many feel they deserve to be at least on display. Perhaps most irritatingly, they present an obvious answer to NASA’s funding issues. Science’s trash can be a collector’s treasure, and the price on a piece of the moon, chemical-laden or otherwise, mirrors that of any other intergalactic relic. For these reasons, conversations about these stored rocks are as common on the grounds of the Johnson Space Center as the solving of more everyday astronautical problems. And NASA employees like to solve problems. To Thad Roberts, the problem of the underutilized-but-valuable moon rocks had a simple answer. He told me that if they were useless to science, he saw no harm in stealing them. And the fact he stole the safe, not the more easily taken fresh rocks, seems to back this up.

On the other hand, the FBI’s case files contradicts this notion:

…they also contaminated them—making them virtually useless to the scientific community. They also destroyed three decades worth of handwritten research notes by a NASA scientist that had been locked in the safe.

Who do you trust less, a convicted thief, or the US government?

The story, however, does not end here.

********

Gordon McWhorter, a friend of Thad’s who was largely unaware of the magnitude of the heist, had helped to find a buyer for the rocks, across the internet.

Greetings.

My name is Orb Robinson from Tampa, Fla. I have in my possession a rare and multi-karat moon rock I’m trying to find a buyer for. The laws surrounding this type of exchange are known, so I will be straightforward and nonchalant about wanting to find a private buyer. If you, or someone you know would be interested in such an exchange, please let me know.

Thanks.

A Belgian amateur mineralogist by the name of Axel Emmermann had been coveting moon rocks as an addition to his unusual collection. Emmermann wanted the rocks if the price was right, and Thad had priced a quarter pound of moon far, far under NASA’s post-crime estimate of over $30 million. The price was so right, in fact, that Emmermann grew suspicious, and worried that the deal might be less black and white than it seemed.

On July 20, 2002—exactly 33 years to the day after the day that Armstrong first stepped on the moon—”Emmermann” met Thad in a Florida restaurant. They chatted, then headed for a hotel where the official swap was to take place. They all stepped out of the car. The Orlando Sentinel reported that Roberts joked, “I’m just hoping you don’t have a wire on you.” He was. The person Thad thought was Emmermann was actually an FBI agent.
In moments, 40 agents, 40 guns and the sound of a helicopter overhead surrounded them. The freeway had even been shut down in case of escape. They’d been made.

Tiffany and Thad were in a holding cell together for 24 hours, but that was the last time they’d be together until the sentencing date.

In court, Thad looked back at her from his seat in the courtroom; Tiffany looked down at her feet.

The punishments were doled out in unfair, interesting packages. Both of the girls were simply handed probation, but the boys were both dealt several years. Gordon was served nearly as harshly as Thad, who received 100 months for his planning, execution of the crime (a sentence that was later reduced). As if all of this wasn’t enough, Thad was also brought up on charges of stealing dinosaur fossils from a dig site in Utah. The case was folded into this one.

Thad spent his time in prison doing things befitting of an ex-NASA co-op, like teaching his inmates about quantum physics, but also spent a good deal of time mourning the loss of Tiffany. On August 4th, 2008, when his sentence was finished, he was dismayed to learn she had moved on. By that point, however, he had another thing in his possession, a completed book entitled Einstein’s Intuition: Visualizing an Eleven-Dimensional Framework of Nature, An Introduction to Quantum Space Theory. That says that the book covers Einstein’s theories of truth, the rational complete form of nature, and the interplay of the seen and the unseen. It has yet to be published.

There are rumors of unsolved mysteries. Supposedly, two significant pieces of NASA history went missing during the time of the crime, and have not been recovered: The original video tapes of the 1969 Lunar Landing, and six folders of more mysterious content that were supposedly stored in the safe. Thad claims to have never seen them.

Carmel Hagen serves as editor at realtime search engine OneRiot, where she guzzles Bawls energy drink and chucks empty bottles at PCs. In her spare time she sleeps, explores San Francisco, and writes for a solid mix of urban culture, trendsetting and tech publications.

More cell phone users dropping landlines

WASHINGTON (AP) — In a high-tech shift accelerated by the recession, the number of U.S. households opting for only cell phones has for the first time surpassed those that just have traditional landlines.

It is the freshest evidence of the growing appeal of wireless phones.

Twenty percent of households had only cells during the last half of 2008, according to a Centers for Disease Control and Prevention survey released Wednesday. That was an increase of nearly 3 percentage points over the first half of the year, the largest six-month increase since the government started gathering such data in 2003.

The 20 percent of homes with only cell phones compared with 17 percent with landlines but no cells.

That ratio has changed starkly in recent years: In the first six months of 2003, just 3 percent of households were wireless only, while 43 percent stuck with only landlines.

Stephen Blumberg, senior scientist at the CDC and an author of the report, attributed the growing number of cell-only households in part to a recession that has forced many families to scour their budgets for savings. People who live in homes that have only wireless service tend to be disproportionately low-income, young, renters and Hispanics.

“We do expect that with the recession, we’d see an increase in the prevalence of wireless only households, above what we might have expected had there been no recession,” Blumberg said.

Six in 10 households have both landlines and cell phones. Even so, industry analysts emphasized the public’s growing love affair with the versatility of cell phones, which can perform functions like receiving text messages and are also mobile.

“The end game is consumers are paying two bills for the same service,” said John Fletcher, an analyst for the market research firm SNL Kagan, referring to cell and landline phones. “Which are they going to choose? They’ll choose the one they can take with them in their car.”

In one illustration of the impact these changes are having, Verizon Communications Inc. had 39 million landline telephone customers in March 2008 but 35 million a year later. Over the same period, its wireless customers grew from 67 million to 87 million, though 13 million of the added lines came from the firm’s acquisition of Alltell Corp., according to figures provided by Verizon spokesman Bill Kula.

Another Verizon spokesman, Eric Rabe, said he wasn’t sure the overall drop in landlines was directly related to the stalled economy, although he said the company has lost some landline business customers because companies are closing some of their locations.

“For somebody who’s mobile and not planning to be in the same apartment for more than a year, it’s very appealing to go with a cell,” Rabe said.

Further underscoring the public’s diminishing reliance on landline phones, the federal survey found that 15 percent of households have both landlines and cells but take few or no calls on their landlines, often because they are wired into computers. Combined with wireless only homes, that means that 35 percent of households — more than one in three — are basically reachable only on cells.

The changes are important for pollsters, who for years relied on reaching people on their landline telephones. Growing numbers of surveys now include calls to people on their cells, which is more expensive partly because federal laws prohibit pollsters from using computers to place calls to wireless phones.

About a third of people age 18 to 24 live in households with only cell phones, the federal figures showed, making them far likelier than older people to rely exclusively on cells. The same is true of four in 10 people age 25 to 29.

About three in 10 living in poverty are from wireless-only households, nearly double the proportion of those who are not poor. Also living in homes with only cell phones are one in four Hispanics, four in 10 renters and six in 10 people living with unrelated adults such as roommates or unmarried couples.

One in 50 households has no phones at all.

The data is compiled by the National Health Interview Survey, conducted by the CDC. The latest survey involved in-person interviews with members of 12,597 households conducted from last July through December.


i still have landline at home. barely use it to call. just for internet usage. but with wireless internet getting better today, im thinking of cancelling my landline as well. maybe one day our grandson would ask “why did u connect ur phone to a wire? isn’t it wireless?” article from Associated Press.