Chu (my auntie) called me last nite.. she told me about her cat that was getting fat after a week under my care. haha.. they ate a lot i guess. but that wasn’t the main point last nite.. she wanted to ask me about Nintendo Wii. i don’t know much about this coz i don’t own one. and i’m not interested to own one since its genre of games are not the type that i played.. so i surf and read about this console on the net. not much info but at least something to start with..
What is Nintendo Wii
Why do I need Wii?
Wii is not just a gaming console, it’s a reason to get together with your friends and family and play today’s hottest games. Wii offers legendary Nintendo franchises like Mario, Zelda and Metroid, as well as all new classics like Wii Sports and Wii Play. Create your own Mii character to star in Wii games. Play friends online over Nintendo Wi-Fi Connection or use the Internet Channel to surf the net from your sofa. You can even download classic Nintendo games using the Wii Shop Channel. Take a look around and see why your TV is not complete without Wii.
See Wii in action
Wii has got the whole world playing. Hop over to us.wii.com to see how Wii brings people together.
WiiConnect24 enables Wii to stay online 24/7 and download updates – even on standby.
Experience the joys of gaming or surfing the net with a wireless Wii Remote and tuck in the compact Wii console near your TV to fit your lifestyle. Easy to set-up and easy to use, Wii is ready for you (or anyone) to play.
Nintendo Wii on Lowyat.net
The Wii is Nintendo’s latest effort in the console market. Battling its way against two other consoles, the Wii presents itself as one of the best machines to be released with its innovation in playing games. rather than using standard buttons and joystick, it also incorporates motion sensing where gestures and movements play a big role when playing the game.
-Backwards Compatibility with all Gamecube titles (Must have Gamecube controller and Memory card to play).
-Mii Channel for creating Avatars of your ownself.
-Photo channel for moments to slideshow the pictures you’ve taken. A good party feature.
-The News and Weather channel for news all around the world and weather updates in major capitals.
-Wii Shop Channel for either buying more channels for the Wii or games from the 80s and 90s and of various consoles too.
-The Nintendo Channel for videos on games, and even demos for the Nintendo DS (The DS is sold seperately).
-Send messages to one Wii and another by using the virtual keyboard or the USB keyboard (Sold Seperately).
CPU: PowerPC based “Broadway” processor, made with a 90 nm SOI CMOS process, clocked at 729 MHz
GPU: ATI “Hollywood” GPU made with a 90 nm CMOS process, clocked at 243 MHz
Ports and peripheral capabilities:
– Up to four Wii Remote controllers (connected wirelessly via Bluetooth).
– One SD memory card slot. (Supports up to 32GB)
– Two USB 2.0 ports.
– One Sensor Bar port.
– One accessory port on the bottom of the Wii Remote.
– Four Nintendo GameCube controller ports.
– Two Nintendo GameCube memory card ports.
– Mitsumi DMW-W004 WiFi 802.11b/g wireless module
– Compatible with optional USB 2.0 to Ethernet LAN adaptor.
– 512 MB built-in flash memory.
– Expansion available via SD card memory, 2 GB maximum supported capacity.
– GameCube Memory Cards (for saving GCN games only).
– Slot-loading disc drive compatible with:
– 8 cm GameCube optical disc.
– 12 cm Wii Optical Disc.
– Mask ROM by Macronix.
– Up to 480p (PAL/NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen.
– Component (including Progressive scan), RGB SCART (PAL only), S-Video (NTSC only), composite output, or D-Terminal.
Main: Stereo – Dolby Pro Logic II-capable.
Controller: Built-in speaker
Credits go to Zio and Signither.
Perhaps the only sad thing in the Wii is the part where region lock is a problem. Due to the region lock, there are 3 different machines released. US, PAL (Europe and Australia), and Japan.
While the machine is region locked, accessories are not. Remotes and Wii Fit board are known to be accessible by all consoles. Wii Fit boards however differ on the limit weight you can use it with.
Going Online with the Wii
In Malaysia, TMnet Streamyx works well with the Wii. Wireless broadbands such as P1 Wimax also work (Credits to Penman).
Official Wii in Malaysia
Malaysia’s officially released Wii is the US region. Malaysia would also be home to a tremendous amount of US Wii titles.
The Malaysian US Wii is sold at RM1299 at retail in shops and garage sales thread. It would normally come with a 1 year warranty by the official distributor of Nintendo products in Malaysia, MM Soft. The package would include:
-A Wii Remote and Nunchunck set
-AA Batteries for the Wii Remote
-A Sensor bar for the Wii Remote to communicate with
-A silicon cover for the Wii Remote
-AV Composite cables
-Wii Sports game
-Manuals and warranty card
-A stand for the Wii
-A disc for holding the Wii at the bottom.
Here are some of the problems with illegally modified Wiis.
-Missing channels. With modifications, Shops can take away channels as they place. Some of the channels would already have been included, but when you realize its gone, it would mean they have stolen it away from you. Some would also would charge you just to put back the channels that already came with the Wii in the first place.
-Wii Shop Channel problems. If you’re using another region’s console (exp: Japan), buying a Virtual Console game from the US would be hazardous to the Wii. Even the servers would feel awkward trying to connect from a US server to a Japan server due to region locks.
-Game compatibility. Updates in the frimware of a modified console can render some games of the past to be ruined. You might not be able to boot up certain games of the past when it should be just essential in the first place.
-Ruining the Wii. Updating the firmware can also lead to the Wii getting itself bricked. Turned into a paper weight, you name it. A firmware from 1 region, updating another, would render the console useless.
this was written by a forumer in Lowyat.net. refer Kyoyagami on Lowyat.net.
Inside the system and under the hood.
by Amy McDonough, 11.06.2006
In the scheme of present-day console marketing, Nintendo’s name may have become synonymous with innovation and creativity, but not design appeal. The Wii’s core system breaks from past Romper Room-esque toy schematics (such as the GameCube) with a sleeker, compact, and modern design. In this age of amassing consumer electronics in the living room, bigger isn’t always better. At about 8.5 inches long, 6 inches wide, and less than 2 inches thick, it’s about the same size of a hardback novel, and makes the competitions’ larger systems seem bloated and superfluous by comparison.
The Wii is designed to meet the greater demands for processing power from today’s software and is about twice as powerful as the GameCube. Keeping it simple, the console ships with composite AV cables that make it easy for you to plug the Wii in and start playing on a standard television set. However, Nintendo isn’t ignoring the growing audience that owns wide-screen televisions. The Wii supports 16:9 anamorphic widescreen format in 480 progressive scan resolution, but to get this resolution quality, you need a separate set of 480p component cables that are only available through online retailers. However consumers choose to view their games, the Wii’s graphics won’t be the equivalent of the Xbox 360 or Playstation 3. However, Nintendo’s focus on standard compatibility and lack of HD resolution support makes the Wii more accessible to the average consumer than the other next-gen systems.
Although the Wii does not have the optical output necessary for digital audio, it does support Dolby Pro Logic II surround sound over the traditional analog channels. But Nintendo does something different with sound, putting the Wii Remote to work in a new way by providing built-in speakers within the controller. Players will have an immersive surround sound experience as they hear the crack of the bat not only through their TV or sound system, but also in their hand. Networking
Even though the Wii is Nintendo’s smallest home console system to date, the hardware is packed with possibilities. Big names such as IBM made the Wii’s PowerPC CPU (codenamed “Broadway”), and the graphics processor developed with ATI help make the Wii a solid design at a reasonable price. Unlike the different versions–and price tags–of the Xbox 360 or the PS3, the Wii has one standard version. Every unit will have the same features and power out of the box, making the Wii easy to network and connect for Internet access. Whether users want to connect with their Nintendo DS or other Wii-playing friends, or download classic titles, they will be able to do it wirelessly via its built-in IEEE 802.11 Wi-Fi or a USB-to-Ethernet adaptor. The Nintendo Wi-Fi Connection is free and includes features such as the WiiConnect24 automatic software updater, Virtual Console for downloading beloved retro Nintendo, Super Nintendo, Sega Genesis, TubroGrafx-16, and Nintendo 64 titles (for a fee) and the Wii Browser (free until June 2007). No wireless? No worries. That’s where the Wii Ethernet Kit comes in. It allows users to connect the console to a standard Internet router without wireless support.
So what exactly can you expect when you pick up a Wii? The initial box includes console and stand, one Wii Remote, one Nunchuk, one sensor bar, AC adapter, standard AV cables, and startup disc. Additionally, the standard bundle units sold in North America include a copy of Wii Sports. This has been termed in select boxes, though, and could be discontinued at some point in the future.
Powered by Bluetooth, the Wii Remote is wireless and designed with force-feedback, an integrated accelerometer, and senses linear motion as well as tilt. The feedback is registered through a tracking image sensor and registered on a sensor bar which is placed near the TV. The Wii Remote establishes a point in space relative to the game and then transmits the player feedback accurately within the bounds of the game. Retro games are played by simply turning the controller sideways to become the traditional paddle controller of past Nintendo consoles.
- CPU: 729MHz PowerPC-based “Broadway” processor made with a 90nm SOI CMOS process, jointly developed with and manufactured by IBM.
- GPU: 243MHz ATI “Hollywood” processor.
Ports and peripheral capabilities:
- Up to four Wii Remote controllers (connected via Bluetooth)
- One SD memory card slot
- Two USB 2.0 ports
- One Sensor Bar port
- Four Nintendo GameCube controller ports
- Two Nintendo GameCube memory card ports
- Compatible with USB 2.0 to Ethernet LAN adaptor
- 512 MB internal flash memory
- Expansion available via SD card memory
- Slot-loading disc drive compatible with 8-cm GameCube optical disc and 12 cm Wii optical disc.
Built-in content ratings systems:
- CERO, PEGI, ESRB
- Up to 480p (NTSC) or 576p (PAL/SECAM), will work with most TV or projector.
- Component (including Progressive scan), S-Video, or composite output
- 16:9 anamorphic widescreen support
Note: Component cables must be purchased separately. GameCube component cables are not compatible with the console.
- Main: Stereo, Dolby Pro Logic II-capable
- Controller: Built-in speaker