syafeerul: Gran Turismo 5 Prologue

Gran Turismo 5 Prologue Review from PSXExtreme.

Please note: Because this is just technically a demo, we can’t really give it an overall score. But because people would like to see it in a rated format, here it is.

Even though we waited an extra four months for our shot at Gran Turismo 5: Prologue, there’s no denying that the wait was worth it. The US and European launch coincides with an update that boasts a variety of enhancements over the Japanese version. But of course, by now importers of the Japanese game know that they too got all of those goodies – they just had to wait four months, sort of like we did.

My kryptonite has, and always will be Gran Turismo. Of all franchises, I’ve probably spent the most with GT and Final Fantasy. For the past ten years now, Gran Turismo has been Sony’s most successful franchise, in addition to being one of the most popular in the world. With only four games under its belt, the series has sold an astonishing 50 million copies to date.

To put this into perspective: the entire Final Fantasy franchise, which spans numerous consoles, over 20 games (spin-offs included), has sold just over 80 million. There are eight Grand Theft Auto games, again, spanning multi-platform releases: and it holds just over 70 million sold. It took Nintendo over 20 Pokemon games to sell close to 175 million.

And with only four games, on the same family of platforms, GT sells 50 million. It’s mind boggling, but automobiles are a passion that nearly everyone can agree on, and when you’re talking about an industry dominated primarily by males aged 18-35, it’s no wonder that Gran Turismo is such a phenomenon. What other franchise has ever been responsible for a car manufacturer’s (Mitsubishi & Subaru) decision to bring out its four-cylinder turbos to the Americas, solely based on their popularity in a videogame? Gran Turismo is influential, so influential, in fact, that Kazunori Yamauchi (Creator) was chosen to work on an aspect of the Nissan GT-R. GT is an icon of culture, and it is the one franchise I hold dearest to me.

With that long rant out of the way, here we are, with the first proper sampling of Gran Turismo 5 spinning along in our PlayStation 3s. It’s Gran Turismo 5: Prologue; a 70 car, six track demo of sorts that gives you a brief glimpse into the world of the fifth Turismo game, and before you think it’s similar to the GT:HD Concept demo or the GT5 Prologue demo, it isn’t.

First off, forget what you played in GT:HD Concept, it was indeed conceptual, as the final physics engine is much tighter. Moreover, forget the Prologue demo, as the complete Prologue offers additional physics management, such as the ability to configure “active steering,” an aid which will correct oversteer either mildly or strongly — I suggest keeping this off. And Logitech G25 wheel owners: the clutch works in the actual Prologue game, as does the Dual Shock 3 – so rejoice away.

High-Speed Ring isn’t the newest track added for the US/PAL release, bringing the total count to six courses. But what’s great about the track offerings in Prologue, is that even though you have six tracks, you technically have eight individual courses (and that’s not counting reverse courses). You see, you can race on two alternate versions of both Suzuka and Daytona. Fuji also has an “alternate” version, but the difference is the addition/removal of one tiny bend – nothing remotely noticeable. The remainder two tracks, London and Eiger, can be driven in reverse. In case you’re wondering, the Eiger track is the mountainous Swiss track we all first saw in the GT:HD Concept demo. It’s received a slight face lift, with better road textures, more responsive audience (they look at your car as you pass by, some even get scared when you crash), and a minor aesthetic adjustment at the start of the track.

Visual cues such as lighting have also been corrected in the final Prologue, and you’ll no longer be blinded by reflected glare. The game looks much better for it too, with a more vivid and natural presence. The visual details here are nothing short of flawless. I looked, and looked, and looked…and couldn’t tell the difference between the 350Z in the game, and the one in my garage – that goes double for the interior. They’ve even got the texture of the steeling wheel, and the windshield’s sunlight repellent down. The car models are downright flawless – and the only thing to look forward to in the final Gran Turismo 5 is to have some of the some of the aliasing smoothed out. If you’re wondering, yes, much of the screen tearing that plagued the game earlier on has been fixed too. I found that the game looks particularly fantastic on native 1080i and 1080p sets, plasma especially, as it minimizes whatever fragments of aliasing the game has (it isn’t much).

But we all know that Gran Turismo 5 Prologue is a graphical madman, so how does it play? Well, like heaven, as you’d expect. Gran Turismo 5 Prologue offers two ways of playing the game – using the standard physics mode or the professional physics mode. Standard is more akin to what you had in Gran Turismo 3 or 4, where as professional is an all new physics code put together for GT5. Standard is still fairly realistic, especially if you turn off the driving aids, but professional pushes it just that much more. Professional is definitely my cup of tea; turn off the ‘hold-my-hand’ driving aids such as stability control, active-braking, turn down or turn off traction control (depending on the car), and try not to race with R3 tires – and you’ve got, arguably, the most accurate physics presentation of any racing game. Some may call it downright punishing, I call it incredible and rewarding.

You’ll be able to guide your car around corners with the throttle more so than ever before. But be careful, because oversteer is a bitch. If you shoulder off too much and find yourself riding the sand with two wheels, or even one, apply extreme caution, as any sudden moves may send you into a spiral. Counter steering now becomes more pivotal, and control of it feels especially solid thanks to the in-dash view. Controlling the cars altogether feels a lot more connected when you’re playing using the in-dash view as opposed to the rear-cam. Now, you’ll make it a point to find a car’s ‘catch-point’ which will allow you to straighten it back out when things get slightly sideways, this is easier to do with a force feedback wheel such as the G25.

The weight of a car also comes off very precise, as the 3800lb AWD Nissan GT-R feels noticeably heavier going into a corner as opposed to a smaller, shorter wheelbase, RWD Nissan 350Z or BMW 135i. Weight transfer clearly has a lot to do with that, in relation to how each car brakes going into a corner. And it doesn’t simply affect the car front and back, but side-to-side, as well. You’ll easily learn the quirks of each car you drive, when you notice their individual resistance (or lack thereof) to body roll, how balanced they are through corners, and whether or not they understeer or oversteer.

And the most impressive thing of all? This is just how the game plays using the controller. Rig up the Logitech G25 wheel with clutch, and witness time waste away, as you’re endlessly immersed into the most sublime racing experience you could’ve dreamed of. I’ve had a G25 paired up to the game for the past four months now, and I wouldn’t trade it for anything in the world; it is certainly worth the extra coin for the clutch and 6-speed shifter alone. If you’re still using the older Logitech wheels, there’s no denying that the Driving Forces, with their flappy-paddles, are still a solid bet for aficionados.

New for the US and European release is not just a total of 70 cars, but also performance customization. You get to unlock car-tuning by completing the first three classes (C-A), at which point you also get an all new S-Class set of races. What’ll catch the eyes and hearts of most GT5 Prologue owners is Michael Schumacher’s Ferrari 2007 Formula One car, the very same piloted by FIA vets Kimi Raikkonen and Felipe Massa. An online mode has also been added, but it isn’t very fleshed out and relies on randomized matches. Sony should be updating Prologue’s online component with a downloadable patch, and hopefully we’re given some additional content, as well. Still, this is a demo, and the online network for the game is new, so the fact that we even have some online capability is nice.

If you’re not going to play online, you can now participate in split-screen races, which is yet another addition made over the original Japanese release. Yet another update allows you to adjust various physics options on the fly, which you also receive when completing classes C-A. So no more do you have to quit a race to make certain adjustments, you can do it immediately with your controller. Lastly, a Drift Trial mode was also put together for this release, which is a lot like the Drift mode found in the early GT:HD demo – it’s good fun, but can be very challenging.

There’s a beautiful soundtrack to be found in GT5 Prologue too, consisting of all kinds of heavenly engine ranges, sung anywhere between 150 to 750 (perhaps more) galloping horses. The engine and exhaust notes are all true to each car, and they rumble through a low-range woofer with authenticity. The Mustang GT sounds like the roaring V8 monster that it is, and the 350Z’s high-revving 7700RPM V6 lets out both a bassy-mellow tone and an exotic scream as it approaches redline. And the Ferraris are also definitely some of the most pleasing cars to listen to in the game, too. But it’s all about that F2007 that revs to a terrifying 19,000RPMs and howls like a swarm of banshees out of hell.

All of this adds up to something very special, which is exactly what Gran Turismo 5: Prologue is. It demonstrates a taste of what’s to come, and what’s in store is borderline perfection. So yes, GT5 Prologue is not quite perfect, but in relation to everything else out there, it stands head and shoulders above everything else. It’s a monumental achievement that will change the way we look at this franchise once we get the final game. The crazy thing is that Sony has yet to launch a variety of components for Prologue, such car damage, which has been confirmed to arrive as a downloadable update later in the year, among a few extra cars and tracks.

For $40, Gran Turismo 5 Prologue is an absolute steal. I’ve sunk more hours into the game than I can count, so I’d say that your money won’t be going to waste with the game, especially since it’s bound to see some free downloadable updates and additions from Sony. Gran Turismo 5 is just one of the PlayStation 3’s first most important powerhouse showcases – this is what you’ve been waiting to see your PlayStation 3 do. It’s fascinating to think that Polyphony says that the final game will actually look better too. Heaven knows that with this physics engine, there probably isn’t too much room for any more realism.

4/17/2008 Arnold Katayev

i came across this while surfing on one of my frequently visited site GTPlanet. one of the GTPlanet user, Conquerer put up a guide for GT5 Prologue. The Ultimate GT5 Prologue Walkthrough. i extracted some of his guides here. to download the guide please visit the GTPlanet. one of the best website on GT Sims.

Gran Turismo 5 Prologue Cars

Make

Model

Drivetrain

Cost

Max Power (HP)

Weight (KG)

Acura NSX ’91 MR

$80,000

270

1365

Alfa Romeo 147 TI ’06 FF

$31,400

147

1280

Alfa Romeo Brera 3.2 JTS Q4 ’06 4WD

$64,900

256

1750

Amuse S2000 GT1 Turbo FR

$250,000

617

1120

Art Morrison Corvette ’60

$250,000

537

1437

Aston Martin DB9 Coupe ’06 FR

$181,860

449

1710

Audi R8 4.2 FSI ’07 4WD

$166,700

414

1560

Audi TT Coupe 3.2 ’07 4WD

$65,400

246

1410

Blitz Dunlop ER34 ’07 FR

$250,000

571

1252

BMW 135i Coupe ’07 FR

$64,300

301

1560

BMW Concept 1 Series tii ’07 FR

PRIZE

306

1520

BMW M3 Coupe ’07 FR

$92,400

414

1655

BMW Z4 ’03 FR

$38,600

227

1365

Chevrolet Corvette Z06 ’06 FR

$94,500

503

1421

Citroën C4 Coupe ’05 FF

$31,900

177

1330

Citroën GT by Citroën ’08

$1,000,000

778

1400

Concept by GT (Chevrolet) Corvette Z06 ’06 FR

$200,000

542

1140

Concept by GT (Dodge) Viper SRT10 Coupe FR

$200,000

545

1255

Concept by GT (Ford) GT LM Spec II Test Car MR

$300,000

592

1165

Concept by GT (Lotus) Elise MR

$80,000

217

610

Concept by GT (Lotus) Elise 111R MR

$100,000

248

690

Concept by GT (Mitsubishi) Lancer Evolution IX 4WD

$60,000

346

1130

Concept by GT (Mitsubishi) Lancer Evolution X 4WD

$80,000

376

1235

Concept by GT (Nissan) 350Z RS FR

$70,000

377

1450

Concept by GT (Nissan) Skyline Coupe FR

$80,000

395

1330

Concept by GT (Renault) Clio Sport V6 MR

$100,000

347

1070

Concept by GT (Suzuki) Cappuccino FR

$80,000

122

560

Concept by GT (Suzuki) Swift Sport

198

850

Daihatsu Copen ’02 FF

$15,000

63

830

Daihatsu OFC-1 ’07 FF

PRIZE

63

820

Dodge Viper GTS ’02 FR

$90,400

449

1569

Dodge Viper SRT10 Coupe ’06 FR

$99,770

509

1565

Ferrari 512BB ’76 MR

$102,500

355

1400

Ferrari 599 ’06 FR

$320,300

611

1580

Ferrari California

$300,000

453

1450

Ferrari F2007

$2,000,000

687

545

Ferrari F40 ’92 MR

$450,000

478

1352

Ferrari F430 ’06 MR

$243,200

483

1450

Ford Focus ST ’06 FF

$32,000

221

1430

Ford GT ’06 MR

$149,880

550

1451

Ford Mustang GT ’07 FR

$48,500

299

1630

Honda Integra Type R ’04 FF

$27,300

216

1180

Honda NSX Type R ’02 MR

$119,570

276

1270

Jaguar XK Coupe ’06 FR

$113,000

299

1690

Lancia Delta HF Intergrale Evoluzione ’91 4WD

$54,500

207

1350

Lexus IS F ’07 FR

$76,600

417

1690

Lotus Elise 111R ’04 MR

$54,400

189

860

Lotus Elise ’96 MR

$37,600

118

755

Lotus Evora MR

$100,000

276

1330

Mazda Atenza Sport 25Z ’07 FF

$26,200

167

1470

Mazda RX7 Spirit R Type A ’02 FR

$40,000

276

1270

Mazda RX8 Type S ’07 FR

$28,980

246

1310

Mercedes-Benz SL 55 AMG ’02 FR

$125,000

493

1955

Mine’s BNR34 Skyline GT-R ’06 4WD

$200,000

591

1340

Mini Cooper-S FF

$28,500

167

1180

Mitsubishi Lancer Evolution IX GSR ’05 4WD

$35,700

276

1410

Mitsubishi Lancer Evolution X GSR ’07 4WD

$42,400

276

1540

Nissan Fairlady Z Version S ’07 FR

$36,300

308

1480

Nissan GT-R Proto ’05

PRIZE

447

1730

Nissan R35 GT-R ’07 4WD

$77,700

473

1740

Nissan Skyline Coupe 370GT ’07 FR

$44,730

328

1660

Nissan Skyline Coupe Concept ’07

PRIZE

331

1665

Nissan Skyline R34 GT-R V-spec II ’02 4WD

$61,000

276

1560

Nissan Skyline Sedan 350GT ’06 FR

$38,000

310

1610

Renault Clio Sport V6 ’00 MR

$45,500

229

1335

Subaru Impreza WRX STI ’07 4WD

$36,540

303

1470

Subaru Impreza WRX STI Type RA ’05 4WD

$38,220

276

1390

Suzuki Cappaccino ’95 FR

$14,600

63

690

Suzuki Cervo SR ’07 FF

$14,800

63

820

Suzuki Swift Sport ’07 FF

$16,300

123

1060

TVR Tamora ’02 FR

$70,940

345

1060

TVR Tuscan Speed Six ’00 FR

$94,800

359

1100

Volkswagen Golf IV GTI ’01 FF

$31,500

147

1280

Volkswagen Golf V GTI ’05 FF

$32,750

197

1336

Gran Turismo 5 Prologue Tracks

There are a total of only six tracks in Gran Turismo 5 Prologue, however twelve different configurations. They are all listed below.

HIGH SPEED RING

Length: 2.49 Miles
Elevations Difference: 27.9 ft
Longest Straight: 0.56 Miles
Corners: 6

This is a staple in the Gran Turismo series. While it was missing in Gran Turismo 3, it’s  been a recurring track since the beginning and now it’s more beautiful than ever. This  track is really for high speeds and the first straightaway is a perfect place for slipstreaming all the way down to the first corner past the first bend. Your exit on the S corners before the tunnel is important since it’s a long rundown to the next real corner and that corner is crucial as well since you’ll be on the throttle until either the first bend or the first real left corner. Races on the High Speed Ring consist of a maximum of 16 car grids. There are two variations of the High Speed Ring.

Forward Course:

This is the normal goes, going forward over to the banked slight bend. After the first  corner is the bridge followed by the tunnel after the S corners, and you’ll rejoin the main straight after the next banked corner.

Reverse Course:

This is the alternate route where the first corner is a hard right banked corner leading  down to the tunnel and the S corners. After that you’ll move over the bridge and then down towards the finish line after the next banked corner.

DAYTONA

This is a new edition to the Gran Turismo series. There have been many superspeedways in the past, but this is a real track in Daytona Florida, popular because of the Daytona 500 NASCAR race held there. It’s a very long oval track also with a road course section and you’ll reach very high speeds here. Up to 16 cars can race together on this track. Below are the different variations.

Superspeedway:
Length:2.50 Miles
Elevations Difference: —
Longest Straight: 0.57 Miles
Corners: 3

This is the main layout and the one that NASCAR uses for the Daytona 500. It consists of two full banked corners at both ends and one slight bend where the finish line is. Depending on your car, you may not even have to brake during this entire course. If you do have a quick car however you may need to let off the gas or tap the brakes during the high banking corners.

The Road Course:
Length: 3.56 Miles
Elevations Difference: —
Longest Straight: 0.36 Miles
Corners: 16

This layout uses the majority of the oval plus an infield section just after the start/finish line. It’s a fairly generic layout and then it leads back onto the oval not far after where you came off, and before the final banked corner you will reach left-right chicane.

FUJI SPEEDWAY

This is a very popular track at the base of the famous Mount Fuji. It’s well known for having the longest straight of any race on the Formula 1 calendar, although it’s only raced on every other year in F1, sharing the Japanese Grand Prix with Suzuka. This track was greatly renovated in the early 2000s and this is the final result. The track contains many tricky corners, notably the final corner which leads back onto the massive straight. It’s very important to get this corner right since your speed will definitely matter once you get on the nearly a mile long straight. Another tricky corner is the first one, where it is very easy to brake late and fly past the entrance. Make sure you brake early enough to hit the apex. Up to 16 cars can race at a time on Fuji and there are two different setups which are below.

F Setup:
Length: 2.84 Miles
Elevations Difference: 121.4 ft
Longest Straight: 0.92 Miles
Corners: 16

This is the setup that is used in Formula 1. It contains a chicane towards the end before the S turn near the final corner. It’s important that you brake in time for this chicane since you may get understeer and miss the entrance or hit the barrier.

GT Setup:
Length: 2.81 Miles
Elevations Difference: 121.4 ft
Longest Straight: 0.92 Miles
Corners: 14

This is the other setup at Fuji which doesn’t have the chicane towards the end of the track. Instead, it’s just a simple right turn and you won’t have to slow down that much.

EIGER NORDWAND

Length: 1.51 Miles
Elevations Difference: 236.2 ft
Longest Straight: 0.16 Miles
Corners: 11

This is another one of Gran Turismo’s creations. This is a real location in the Swiss Alps however there is no track here. The configuration here just adds pavement to the mountain. This is a fairly twisty track with a lot of elevation changes and you’ll mostly be driving at low speeds. It is a tricky track, especially since it may be hard to drive as fast as you can on slow tracks. Since this is a smaller track it is only able to have 12 car grids as a maximum. Eiger Nordwand has two configurations.

Forward Course:

This is the main course where you’ll start on a mini straight and fly off a ramp, getting some airtime. You’ll reach a bunch of twisty corners before you descend and move over a small bridge towards the tunnel upon where you’ll start gaining elevation as you reach the final corner and back over the finish line.

Reverse Course:

In this reverse layout, the start/finish line is in a different position. Instead of around the long corner and before the ramp, it’s position on the other side of that corner, so you’ll start heading towards the tunnel where you will start descending. After the long left corner outside of the tunnel you’ll reach the twisty part of the track where you’ll climb back up and then head towards the finish line again around the tricky final corner.

SUZUKA

This is a very well known circuit in Japan and has hosted the Japanese Grand Prix for a long time, although now it cohosts the Formula 1 race with Fuji Speedway. It is a track that is a favourite of many Formula 1 drivers and it is definitely a brilliant track. It consists of many types of corners with different sections consisting of both low and high speeds. The racing grid on this track is a maximum of 16 cars. There are two different setups at Suzuka, unlike the three in Gran Turismo 4.

Suzuka Circuit:
Length: 3.61 Miles
Elevations Difference: 132.2 ft
Longest Straight: 0.75 Miles
Corners: 20

This is the main setup which is the full course. You’ll start on the main straight approaching First Curve which is a bit of a tricky and important one. Next comes the twisty S bends and then the overpass after a higher speed section. An intriguing part of this race track is that it is a figure 8 layout in that the track moves over itself right at this overpass before the slow speed hairpin. After the hairpin is the very long spoon curve which requires good positioning all the way down to the two tight corners before the long back straight. At the end of that straight comes the very high speed 130R corner, following by a chicane which then leads back onto the main straight.

Suzuka Circuit East
Length: 1.39 Miles
Elevations Difference: 110.2 ft
Longest Straight: 0.50 Miles
Corners: 9

This is a shortened course of Suzuka that only uses the main straight and the S bends with a little connecting piece of road that leads back to the main straight after the S bends. It’s till a good track but fairly short and missing a lot since the other part of Suzuka is the longer portion of the track.

LONDON

Length: 1.19 Miles
Elevations Difference: 47.6 ft
Longest Straight: 0.20 Miles
Corners: 8

This is another created track, however located in downton London. It is a short course that moves through narrow streets and consists of many tight corners. Since this is a smaller track only a maximum of 12 cars will be able to race on it at once. There are two different configurations in this London course.

Forward Course:

This is the main setup which leads to a hard right corner which is less than 90 degrees so it requires low entry speeds. Next is a short section which includes a left and then a quick right before a longer right bend that leads to a series of tight 90 degree corners. Afterwards comes a short straight and then some sort of right-left chicane that goes back onto the main straight towards the finish line.

Reverse Course:

In this alternate route we start facing a right-left chicane that leads to a small straight followed by a bunch of boxy corners. Next comes a long lefthander and a quick left-right corner which leads to the final hard left less than 90 degree corner and back onto the main straight.

note: extracted from Conqueror’s The Ultimate GT5 Prologue Walkthrough.

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